Home > Higher Certificate In Creative Sound Technology (game Audio Design & Production)

Higher Certificate In Creative Sound Technology (Game Audio Design & Production)

SAQA ID: 91873, 120 Credits, NQF 5

This program is designed for students seeking to become audio game designers with entry-level skills in music production and sound engineering. It equips students with practical, theoretical, reflexive, and creative skills to enter the professional music technology field at an intermediate level. The program also prepares students for the growing gaming industry, which offers thousands of job opportunities worldwide, including self-employment. Students will learn game audio design, which involves creating and integrating sound effects, music, voiceovers, and other audio elements into video games. Graduates will have skills in recording, mixing, and mastering audio productions, producing original music content, reading and writing music notation, and game audio design.  



Features and Benefits

In this programme, you will become acquainted with two (2) DAWs, or Digital Audio Workstations: 

  • Steinberg Cubase Pro Version 12

  • Wwise Game middleware

  • The software costs are included in your tuition fees.


Admission Requirements

A minimum requirement for admission into the degree is a:

  • Graduates who have attained the qualification of a Higher Certificate in Creative Music Technology are eligible for enrolment into the Diploma in Music Technology (NQF 6). Prospective students may transfer up to 50% of their Higher Certificate credits into the Diploma programme.


  • As per the HEQSF (Higher Education Qualifications Sub-Framework), prospective students who have attained the qualification of Higher Certificate in Creative Music Technology may qualify for enrolment into Bachelor degrees (NQF 7) in a cognate field or Diplomas (NQF 6) in a cognate field, depending on the conditions set by the prospective institutions.

Hardware Requirements

Please note that you are required to have your own computer for this qualification. EMENDY, in partnership with Dell and TripleH committed to supplying every student with a Dell laptop to support our DigitalCampus initiative. Available exclusively to EMENDY students, devices can now be financed with your tuition fees. We provide three models:



  • MEDIUMMedium Spec, Dell Latitude 5510, i7, 8GB
  • HIGHHigh Spec, Dell Latitude 5510, i7, 16GB

R19 000.00Learn More

The foundation for intense graphic and processor heavy tasks.

11th Generation Intel Core i7-11370H(12M cache, up to 4.8GHz), 15.6-inch FHD (1920 x 1080) Anti-Glare LED-Backlit Non-touch Narrow Border WVA Display, Camera & Microphone, Power Button without Touch Fingerprint Reader, 8GB (1x8GB) DDR4 Non-ECC RAM, M.2 256GB PCIe NVMe Class 35 Solid State Drive, Nvidia GeForce MX450 w/2GB GDDR6 Graphics Memory, 4 Cell 54Whr Express Charge Capable Battery, Windows 10 Pro (64 Bit), 1Y Collect and Return Service

R21 500.00Learn More

Same foundation, more memory...for those who want to get a little more serious.

11th Generation Intel Core i7-11370H (15.6" FHD (1920 x 1080) Anti-Glare LED Backlight Non-Touch Narrow Border WVA Display, Camera & Microphone, Power Button without Touch Fingerprint Reader, 16GB (2x8GB) DDR4 Non-ECC RAM, WLAN, M.2 256GB PCIe NVMe Class 35 Solid State Drive, Nvidia GeForce MX450 w/2GB GDDR6 Graphics Memory, Windows 10 Pro (64 Bit), 1Y Collect and Return Service

  • Pricing & Payment Options

  • Duration

    Full Time 

    • Full Time, Contact Learning (Hybrid), 12 Months
    • Full Time, Online Learning ,12 Months
    • Classes from Monday to Friday, +- 20 hours/week


    • Part Time, Flexi Online Learning, min 12 Months, Max 24 Months
    • Classes conducted after hours over 2-3 sessions/week (on selective Saturdays)

    * Class structures are subject to change without notification. 

    Learn More

  • Career Options

    • Game audio composer
    • Game audio producer
    • Game audio engineer
    • Studio Sound Engineer
    • Music Producer
    • Studio assistant
    • Production Editor
  • Study Kit

    Your study kit is included in your fees and will contain:


    • Free Unlimited WIFI (Unlimited, On Campus only) 
    • Software: Steinberg® Cubase Pro Version 12; FL Studio Version 20.9 

    Music Gear:

    • The list provided below has been carefully curated by our lecturers; the equipment listed will provide students with the required recording and production capabilities while consisting of affordable, entry-level equipment.



    Focusrite Scarlett 2i2 3rd Generation

    (or) Native Instruments Komplete Audio 2



    Audio-Technica Black ATH-M30x

    (or) Audio-Technica ATH-M20X



    Audio-Technica AT2020

    (or) sE Electronics X1A

    (or) AKG P120



    M-Audio Oxygen 49-Key

    (or) Samson Carbon 49 USB



    Microphone Stand

    (and) XLR Cable

    (and) Pop Filter



    +/- R12,000.00



Music Ear Training 101:


  • The Music Ear training 102 module continues from where 101 left off and is designed to provide students with the practical exercises and drills necessary to refine their perception of musical sound to enhance their critical listening skills essential to improve their performance as engineers and or producers. Students will practice to hear, analyse and note elements of harmony, melody and tuning.


Music Ear Training 102:


  • The Music Ear training 101 module is designed to provide students with the practical exercises and drills necessary to refine their perception of musical sound to enhance their critical listening skills essential to improve their performance as engineers and or producers. Students will practice to hear, analyse and note elements of rhythm and intervals.


Modern Music Theory 101:


  • This module will introduce students to musical terminology and the various applications to structure music pieces. Students will apply rhythmical examples in traditional notation and within a DAW, analyse a musical score and indicate rhythmical symbols while reflecting how these rhythmic elements are used in contemporary music. Students will also learn about pitching, scales and rhythm to prepare them to create their own chord progressions in music composition.


Modern Music Theory 102:


  • This module will introduce students to the various chord types and their variations within chord progressions, including sus and slash chords. Students will learn how to write melodies and melody harmonisation. Finally, students will learn about chart reading, 7th Chords, Harmonic and Melodic Minors, Circle of 5ths, Modulation, and the three-note challenge.


Game Music Production Technique 101:


  • This module will introduce you to the theory and practical skills of game music production. The course will teach students about the concepts, functionality, and application of virtual instruments, recorded vocals, and plugins within a Digital Audio Workstation (DAW). Techniques and expertise learned in this course will allow students to engage with musicians and songwriters and give them the skills to create music effectively with the knowledge to use the music software from a basic level to an intermediate one. Lessons will strictly be given in Cubase.


Game Music Production Technique 102::


  • This module will focus on analysing video game music production genres. Sound design, tips, and production techniques, as well as the history and foundational elements of the game genres, are covered, giving you the skills to create music in a variety of different styles with an understanding of where the tools and creative thought processes first stemmed from.


Audio Fundamentals 101:


  • This module covers the foundational principles and theories behind sound engineering practices. This module aims to provide students with a theoretical understanding of common sound engineering principles and practices used in modern studios, including familiarity with cables, connectors, digital audio technology, and mono-& stereo microphone techniques.


Studio Sound Engineering 101:


  • This module covers the practical application of studio sound engineering practices within a studio environment. The purpose of this module is to enable the students to apply various studio sound engineering procedures in a modern studio. The module focuses on introductory recording techniques for vocals, bass, acoustic and electric guitar.


Signal Processing 101:


  • Signal Processing focuses on the mixing tools used by sound engineers in the studio and live sound production. The module focuses on the mastery of mixing tools and seeks to establish a good understanding of how to operate these tools in a mixing environment. Throughout the semester, students will learn how to use Faders and Pan knobs to create a balance for a song; how to use EQ to enhance the sonic presentation; how to use Dynamic Processors to add control and power; Time-Based effects to add depth and movement; and, finally, use Automation to transform a static mix into a dynamic mix.


Recording Project:


  • The Recording Project Module assesses the students on recording techniques covered through the SSE102 module. Throughout the semester, the students will have to complete several projects to showcase the skills they have learned throughout the year to record voice-overs, singing or rapping vocals, and various string instruments.


Music Software Cubase:


  • This module is designed to enable musicians and audio engineers to maximise their understanding and experience of Cubase software. It is a comprehensive module that covers the basics of Cubase, such as how to set up a project, how to use MIDI, how to use loops and sequence music. The module also takes you through the track creation process from scratch, from the initial idea all the way through mastering. Cubase has a wide range of features that are covered in this module, including automation and mixing techniques. There are also sections on using VSTs and audio effects which will help you create professional-sounding mixes.




Game Audio Design 101:


  • Combined with their skills and knowledge in sound production, engineering and processing, students will learn about game audio design: here, students will incorporate their music into the game environment using Wwise® middleware. Students will learn to cue music and sound appropriately into the gameplay functions, such as providing audio cues to alert the player of events, conveying information about the game world, or creating an emotional response.
    No dates have been specified for this course.
    Please contact The CAD Corporation for more information and dates on this course.
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