Processing...

Home > Higher Certificate In Game Design And Development Nqf5

Higher Certificate In Game Design and Development NQF5

SAQA ID: 101608, 120 Credits, NQF 5

The Higher Certificate in Game Development is a one-year full-time course that provides students with practical and theoretical skills to become proficient game developers. The qualification aims to equip students with the ability to create interactive game experiences and develop commercial game products. The gaming industry has created thousands of job opportunities worldwide and offers potential for skilled gaming entrepreneurs to be self-employed. The course is industry-focused, providing students with the knowledge and skills needed to contribute positively to the gaming industry. The qualification is suited for students interested in the gaming industry with creative and artistic abilities, offering an alternative type of Higher Education qualification.   

 

 

Features and Benefits

In this programme, you will become acquainted with two (2) DAWs, or Digital Audio Workstations: 

  • Steinberg Cubase Pro Version 12

  • Wwise Game middleware

  • The software costs are included in your tuition fees.

  
  
 

Admission Requirements

A minimum requirement for admission into the degree is a:

  • National Senior Certificate (NSC), with English as one of the subjects passed (40%) and with an endorsement for admission to Higher Certificate study; or
  • National Certificate (Vocational) (NC(V)), with English as one of the subjects, passed and with an endorsement for admission to Higher Certificate study; or
  • Before 2009, a Senior Certificate with English as one of the subjects passed.

 

Hardware Requirements

Please note that you are required to have your own computer for this qualification. EMENDY, in partnership with Dell and TripleH committed to supplying every student with a Dell laptop to support our DigitalCampus initiative. Available exclusively to EMENDY students, devices can now be financed with your tuition fees. We provide three models:

 

 

  • MEDIUMMedium Spec, Dell Latitude 5510, i7, 8GB
  • HIGHHigh Spec, Dell Latitude 5510, i7, 16GB

R19 000.00Learn More

The foundation for intense graphic and processor heavy tasks.

11th Generation Intel Core i7-11370H(12M cache, up to 4.8GHz), 15.6-inch FHD (1920 x 1080) Anti-Glare LED-Backlit Non-touch Narrow Border WVA Display, Camera & Microphone, Power Button without Touch Fingerprint Reader, 8GB (1x8GB) DDR4 Non-ECC RAM, M.2 256GB PCIe NVMe Class 35 Solid State Drive, Nvidia GeForce MX450 w/2GB GDDR6 Graphics Memory, 4 Cell 54Whr Express Charge Capable Battery, Windows 10 Pro (64 Bit), 1Y Collect and Return Service

R21 500.00Learn More

Same foundation, more memory...for those who want to get a little more serious.

11th Generation Intel Core i7-11370H (15.6" FHD (1920 x 1080) Anti-Glare LED Backlight Non-Touch Narrow Border WVA Display, Camera & Microphone, Power Button without Touch Fingerprint Reader, 16GB (2x8GB) DDR4 Non-ECC RAM, WLAN, M.2 256GB PCIe NVMe Class 35 Solid State Drive, Nvidia GeForce MX450 w/2GB GDDR6 Graphics Memory, Windows 10 Pro (64 Bit), 1Y Collect and Return Service

  • Pricing & Payment Options

    NEW SECTION
  • Duration

    Full Time 

    • Full Time, Contact Learning (Hybrid), 12 Months
    • Full Time, Online Learning ,12 Months
    • Classes from Monday to Friday, +- 20 hours/week

    Part-Time 

    • Part Time, Flexi Online Learning, min 12 Months, Max 24 Months
    • Classes conducted after hours over 2-3 sessions/week (on selective Saturdays)

    * Class structures are subject to change without notification. 

    Learn More

  • Career Options

    • Junior Game Designer
    • Junior Game Developer
    • Level Designer
    • Junior 3D Modeler
    • Game QA Tester
    • Game Concept Artist
  • Study Kit

    Your study kit is included in your fees and will contain:

     wifi  

    • Free Unlimited WIFI (Unlimited, On Campus only) 
    • Software: Steinberg® Cubase Pro Version 12; FL Studio Version 20.9 

    Music Gear:

    • The list provided below has been carefully curated by our lecturers; the equipment listed will provide students with the required recording and production capabilities while consisting of affordable, entry-level equipment.

     

    Interface

    Focusrite Scarlett 2i2 3rd Generation

    (or) Native Instruments Komplete Audio 2

     

    Headphones

    Audio-Technica Black ATH-M30x

    (or) Audio-Technica ATH-M20X

     

    Microphone

    Audio-Technica AT2020

    (or) sE Electronics X1A

    (or) AKG P120

     

    Keyboard

    M-Audio Oxygen 49-Key

    (or) Samson Carbon 49 USB

     

    Additional

    Microphone Stand

    (and) XLR Cable

    (and) Pop Filter

     

    Total

    +/- R12,000.00

     

  • ENROL NOW

What you get

SP-667

 

Applied Digital Arts 101:

 

  • This module covers the foundational practices, principles, and theory of digital art surrounding the environment of game design. The purpose of this module is to enable the students to communicate visually by applying various design elements and techniques that are informed by standard industry practices. Students are introduced to the fundamentals of design and application of artistic brushes using Adobe© Photoshop and Illustrator. Students will learn the basics of UI/UX Design, 2D Animation and Game Level Design. Students will begin to develops fundamental skills in pixel art and digital painting for game design.

 

3D Modelling and Animation 101:

 

  • This module covers the foundational practices, principles, and theory of animation and 3D modelling surrounding the environment in game design. The purpose of this module is to enable the students to effectively create 3D assets as well as apply animation theory that is informed by standard industry practices. Students will create and animate objects in the Blender© software.

 

Contemporary Game Theory 101:

 

  • In this module, students will learn the workflows of game design from concept to publishing. Students will learn about game mechanics and develop puzzle building skills. Students will also learn to analyse different kinds of games and reflect on game design principles over different genres. Finally, students will learn about the game marketplace and the commercial requirements of managing a game development project.

 

Game Design Practice 101:

 

  • In this module, students will integrate the skills they have learned in other modules and incorporate it into the Unity© Real Time 3D Game Engine. Students will learn all the core skills and tools needed to create their own 2D or 3D games using the Unity game engine. Students will be expected to complete relevant in-class assignments. Elements like 3D models, 2D art, scripts (coding) and audio is controlled in the Unity engine. Students will produce, edit and test a series of games in this module.

 

Game Development & Scripting 101:

 

  • In this module, students will learn how to write code in C# to bring their Unity© games to life. Students will learn the fundamentals of the language and the Unity API. This module will teach logical and creative thinking. Students will be expected to complete relevant in-class assignments and homework. GDS is the module in which students build the game logic for every interactable element in their game. Students learn syntax of C# and practice different ways of achieving their goals (programming AI, movement, sounds and animations). This module is integrated with the Game Design Practice 101 module and they are co-requisites.

 

Audio for Game Design 101::

 

  • Audio for Game Design 101 teaches students the basics of audio design for game environments. Starting with Reaper©, students will learn how to record and manipulate sounds, or transform existing sounds. Students will learn to incorporate music from game music libraries into their games using the Wwise© audio middleware. This module is integrated with the Game Design Practice 101 module and they are co-requisites.
    No dates have been specified for this course.
    Please contact The CAD Corporation for more information and dates on this course.
Delivery Method: 
Include a Laptop? Yes No   Read more
Payment method: